Research Projects
The following list contains a variety of (academic) research projects that I was involved in over the past years.- Enabling Ubiquitous Personal Fabrication: Low-Effort and Expressive In-Situ Interactions Using Extended Reality
2025PhD Thesis, Ulm University
- pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
2024In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI ’24)
- DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
2024In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI ’24)
- BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality
2023Proceedings of the ACM on Human-Computer Interaction, Volume 7, Number ISS (PACM ISS 2023)
- Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces
2023Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23)
- ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality
2022In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22)





